❖ Helped define the final art style for Vicious Circle through modeling and texturing exploration.
❖ Created documentation on guidelines for modeling and texturing pipeline.
❖ I did modeling, texturing and integrating for hero assets, props, weapons, gadgets, modular sets.
❖ I worked together with producers to scope out milestone for the environment team.
❖ I was tasked with mentoring and training any new hires for environment team.
❖ Created concept, model and textures for weapon set release on the Cartel Market .
❖ Created in engine animations and vfx for weapon sets.
❖ Created concepts, models, and textures for mechanical mounts for Cartel Market.
❖ Created in engine animations and vfx for mechanical mounts.
❖ Review and fix decoration assets before they go to the Cartel Market.
Recore Xbox One/PC
- Created modular low poly highly reusable game assets.
- Created high and low poly game assets and textures based on specific game look.
- Worked with designer to create interactive props based on specific design needs.
- World build in editor larger gameplay area with already created assets.
- Created POV (point of interest) assets for cinematics and key moment in game.
- Kit-bash new props from existing assets for quick turn around and reusable textures.
Middle-earth: Shadow of Modor PS4/Xbox One/Steam
- Created high and low poly game assets and textures for outsourced artifact objects.
Dead Star PS4/Steam
- Created background assets and bases.
- Created highly reusable tileable normal maps and textures.
Injustice: Gods Among Us - PS Vita
- Worked with designer and programmer to created work flow for art port.
- Greatly reduced Unreal materials and shader complexity to fix in memory of handheld.
- Reduced and optimized game geometry to fit in memory on handheld console with specific frame rate target (60 fps).
The Unfinished Swan - PS Vita / PS4
- I was the person in charged for the art aspect of the PS Vita and PS4 port.
- Reduced and optimized game geometry to fit in memory on handheld console.
- Consolidated and rebaked texture maps for game assets for memory budgets.
- Worked with designers to break levels in more optimal ways to hide load times and improve performance in handheld.
- Created unique UI elements for new consoles (PS Vita / PS4) following SCEA guide lines.
- Created unique UI elements for extra languages included in this particular version of the game.
Batman: Arkham Origins Blackgate - PS Vita / 3DS / 360 / PS3 / WiiU
- Created environments and props based on designer's block out rooms.
- Reduced and optimized current console props and texture to fit in memory for handheld.
- Worked closely with UI and programmer teams to implement and debug the tracking system for the mini map.
The Sims 3 Pets PS3/ Xbox 360
- Used high poly to low poly work flow to create highly detailed buildings and props.
- Created LOD of assets to help with performance of mentioned platform.
- Used in game tool to create unique an interesting NPC to help the Sims world come to life.
- Use fur tool to develop and create the dozen of pets found in game
- Created concept and design for vendor unique exclusive pre-order downloadable pets.
- Helped play test game and fix art related bugs and optimization.