Vehicle work

For the semi-truck chassis I was responsible for modeling the asset. Texturing was done in engine using tiling materials. These were created as alternative look for already existing vehicles.

The hydraulic lift and the flat bed were textured using a combination of trim and tileable textures. No maps were baked at all. This texturing techniques allows the team to share materials very easily, reused the same materials across multiple assets and keep texel density consistent.