Vicious Circle - G.U.S (General Utility System)

I was responsible for modeling and texturing G.U.S (General Utility System). On an early prototype of the game GUS played a major role as mini map, companion, menus system and much more. As the game changed we didn't have a use for it, so we decided to table it. I worked closely with concept art and an animation to figure out movable parts to bake maps accordingly.